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world of warcraft Character Attributes

Attribute Effects

For your reference, the attributes are Strength, Agility, Stamina, Intellect, and Spirit. Though all of this information may change during beta testing, these are the effects of the stats as they stand:

Strength Adds to your Attack Power, Damage-Per-Second (DPS). Strength does not affect Critical Hit chances at all. Strength does not improve your chance to block, but rather the amount blocked when you succeed. This amount is determined in part by Strength (and the other part by your shield).
Agility Increases all characters' chance to Critical Hit. The amount of the bonus is higher per point on Rogues than other classes. Agility affects dodge. Rogues get more Dodge per point of Agility than other classes. Agility adds directly to Defense.
Stamina Increases Health points.
Intellect Increases Mana points as well as chance to Critical Hit with magic spells. Intellect also grants a higher chance to increase melee skills. (It does not affect trade skills though.)
Spirit Increases Health and Mana regeneration. Spirit affects all characters' Mana and Hit Point regeneration rates in and out of combat. Spirit also increases your chance to 'proc' with weapons.

Base Character Attributes

Starting character stats in the World of Warcraft can not be changed before or after character creation. Each race has around 100 base attribute points which are distributed among the five attributes as shown by the following table:

Base Stats
Strength Agility Stamina Intellect Spirit Total
Dwarf 22 16 23 19 19 99
Gnome 15 23 19 24 20 101
Human 20 20 20 20 21 101
Night Elf 17 25 19 20 20 101
Orc 23 17 22 17 23 102
Tauren 25 15 22 15 22 99
Troll 21 22 21 16 21 101
Undead 19 18 21 18 25 101

Orange indicates the race with the highest value for the specified stat.
Green indicates the race with the lowest value for the specified stat.

Note that Humans receive a +5% racial bonus to Stamina and Gnomes receive a +5% racial bonus to Intellect. For simplicity, these bonuses are reflected in the table above, although they are not actually calculated until after the class and level bonuses are added.

Health and Mana Calculations

Starting Health and Mana are determined by Stamina (Health), Intellect (Mana), and a class base.


Health

When a character is first created, Health is calculated using the following equations. Each point of Stamina translates to 10 points of Health (signified by the 10 in the equations).

If Stamina is less than 20:

Health = BaseHealth + (Stamina - 20)

If Stamina is greater than or equal to 20:

Health = BaseHealth + 10 * (Stamina - 20)

where BaseHealth varies according to class.

Class BaseHealth Dwarf Gnome Human Night Elf Orc Tauren Troll Undead
Druid 54 - - - 53 - 78 - -
Hunter 46 86 - - 46 76 80 66 -
Mage 52 - 51 52 - - - 62 62
Paladin 38 88 - 58 - - - - -
Priest 52 82 - 52 51 - - 62 62
Rogue 45 85 45 55 45 75 - 65 65
Shaman 47 - - - - 77 81 67 -
Warlock 43 - 43 53 - 73 - - 63
Warrior 40 90 50 60 50 80 84 70 70

Red indicates the race/class combo with the highest health.
Orange indicates the race with the highest health for the specified class.
Green indicates the race with the lowest health for the specified class.
White indicates the race/class combo with the lowest health.

Note: Tauren receive a +5% racial bonus to their health, which is reflected in the table above. For more information about racial bonuses, see the Races page.


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